![]() Nintendo has been considered to produce the most successful gaming consoles in the history of video games like The Nintendo DS, the game boy, the Super Nintendo Entertainment System, the Wii and the latest one, the Nintendo Switch. It was based on a 32-bit system of procession. The advanced version used a landscape format of screen contrary to its predecessor. Thus, Nintendo launched the game boy in 1989 that subsequently gave birth to an advanced colored version in 2003 (worldwide). After designing television-based gaming consoles for about a century, Nintendo decided to bring gaming to the hands of the players. Founded way back in 1889 in Kyoto, the company has always found innovative ways of staying and dominating the typical video game genre. You could look at some commented GB/NES games disassembled codes if you would like to learn more of them, for example this one it's pretty good and will give you some insights in ASM coding.Nintendo is one of the giants in the field of bit gaming and keeps it alive to date. There are some people that love to disassemble games and there are a lot of example of those, for example the disassembly of pokemon games īut, as far as I can tell, you are just beginning with programming world so, probably start learning a little bit, then learn Assembler if you want to learn from it. However, you can still disassembly the game and, as /u/Magnemania said, you will get the Assembler code. So no, unlike python, you can't get the source code of an already compiled program that easy (unless, of course, the developer releases the source as with many DOS-era games) The code was written in some language and then it was compiled (Probably ASM or C). Writing small python programs is generally better for other things like generating data structures, manipulating graphics and other data. If you're wanting to write your own code, though, I'd advise you to look up using an ARM assembler to write assembly and compile it (See ARMips for one of the best ones). GBA Roms are just binary blobs, you can manipulate them fairly easily. Side note, I'm planning on learning Python and was wondering if I can apply Python programming to edit the rom. Not to say it can't be done (because it can, as evidenced with plenty of simpler NES/GB games like Super Mario Bros 3, Sonic The Hedgehog and Pokémon Red which have complete disassemblies), it's just not an easy process. I've been doing bits and pieces (for my own amusement) to make romhacks and documenting things as I go, but I've been working on stuff on and off for AW2 since 2004. What you need to do is interpret the compiled ARM assembly binary, document it, write equivalent functions in whatever language you're using (Python in your case) and then arrange it into a complete set of source code. I'm gonna try to learn from it and maybe make my own spin off version of the game. I'm planning on extracting the source code of Advance Wars 2. Nintendo's Advance Wars series includes: Year ![]() Content related to banned users will be removed at moderator discretionįor more details on the subreddit rules, see the Rules Page.New/Low Karma reddit user posts will be screened as an anti-spamming measure. ![]()
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